STUDENTS’ PERCEPTIONS OF GAME-BASED LEARNING IN MATHEMATICS AT THE PRIMARY LEVEL

Authors

  • Sofi Dian Rachmawati Universitas PGRI Yogyakarta
  • Diyah Nur Arafah Universitas PGRI Yogyakarta
  • Ahimsa Putri Justitia Universitas PGRI Yogyakarta
  • Muhammad Syahrul Universitas PGRI Yogyakarta
  • Setyo Eko Atmojo Universitas PGRI Yogyakarta

DOI:

https://doi.org/10.58436/dfkip.v10i1.2649

Abstract

This study investigates primary school students' perceptions of game-based learning (GBL) in mathematics, focusing on fractions and basic geometry taught through interactive digital games including Kahoot!, Prodigy Math, and a locally adapted platform, Math Adventure. Employing a quantitative survey design, data were collected from 30 Grade 4 students (aged 9–11 years) at SD Negeri Sonosewu, Bantul, Central Java, Indonesia, using a validated 25-item Likert-scale questionnaire (five dimensions: enjoyment and engagement, perceived usefulness, ease of use, motivation to learn, and mathematical understanding; Cronbach α = .912). Descriptive statistics showed an overall mean perception score of 4.37 (SD = 0.51) out of 5, classified as very positive. All five dimensions exceeded a mean of 4.20, with motivation to learn recording the highest score (M = 4.53, SD = 0.44). Independent-samples t-tests revealed no statistically significant gender differences across all dimensions (p > .05), indicating that GBL is equally well received by both male and female learners. Pearson correlation and multiple regression analyses demonstrated that motivation to learn (β = .512, p < .001) and ease of use (β = .341, p = .014) jointly explained 62.3% of the variance in overall perception (R² = .623, F = 22.87, p < .001). Findings suggest that carefully designed GBL environments can meaningfully foster positive attitudes and motivational dispositions toward mathematics in the early grades. Implications for instructional design, teacher professional development, and curriculum integration in Indonesian primary education are discussed.     

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Published

2026-07-10 — Updated on 2026-07-10

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How to Cite

Rachmawati, S. D., Diyah Nur Arafah, D. N. A., Ahimsa Putri Justitia, A. P. J., Muhammad Syahrul, M. S., & Atmojo, S. E. (2026). STUDENTS’ PERCEPTIONS OF GAME-BASED LEARNING IN MATHEMATICS AT THE PRIMARY LEVEL . Dialektika Jurnal Pendidikan, 10(1), 831–845. https://doi.org/10.58436/dfkip.v10i1.2649